World-class mixing at an astonishing price
DiGiCo?s world-renowned innovation, deep feature-set and flagship audio quality of our high-end digital consoles is within reach of everyone. How? Meet the S21 ? a world-class DiGiCo mixing console at an astonishing price.
Step up to the S21?s worksurface, complete with dual P-CAP multi-touch screens, 48 flexi-channels, the equivalent of 46 buses and benchmark 96kHz performance, and this console?s heritage is clear ? the S21 is every inch a DiGiCo desk. It?s also a revelation in terms of what an introductory digital console can deliver.
Based on the same pioneering design approach as the industry-leading SD series, the S21 boasts the same proprietary audio algorithms plus a new ARM QuadCore RISC processor which runs in harmony with the FPGA core. The result is faster processing with lower power consumption, all packaged in the workflow that the industry?s most respected engineers rely upon ? now available to everyone.
Under the Hood
Familiar to the touch and built for the road, the S21 offers mixing without limits. The integration of a high power QuadCore SoC with high bandwidth memory, a low power 484-ball array FPGA and a fourth-generation control SHARC DSP offers unprecedented power today as well as the potential for a future processing upgrade path. The compact footprint of the S21 has no relationship to the scale of processing power going on under the polycarbonate worksurface.
The two touchscreens each provide 10 channel strips, giving not only clear visual feedback and control of 20 simultaneous channels for a single user, but also the possibility when mixing large shows for more than one operator to take advantage of the newly designed drag, swipe and drop feature that simplifies custom fader layouts.
Visual feedback is further reinforced by the HTL (Hidden Till Lit) functionality of the encoder rings, while parameters currently not in use are automatically greyed out, always drawing your attention to the right controls.
The dual screen concept aims to aid the new user learning curve and remove distractions by not only giving you more channels to view at any one time, but also allowing one screen to be used as a setup or master whilst the other is utilised for operation. Both touchscreens are responsive to EQ shaping, with fine-tuning available via the tactile and intuitive rotary encoders.
altering the Channel Bank layout, and mixing and matching any channel, aux, group, control group, or matrix within a bank, is easily accomplished by drag and drop at the touch of a screen.
The S21?s local I/O section includes 24 mic/line inputs, 12 line outs, two mono AES/EBU, and two DMI (DiGiCo Multichannel Interface) card slots which interface to standard industry formats such as Analogue, MADI, Dante, Waves SoundGrid, or Calrec?s Hydra 2 Network.
The console connects seamlessly with the DiGiCo remote I/O D-Rack providing an additional 32 inputs and up to 16 outputs.
Get instant access to 32 fully integrated low-latency Waves stereo MultiRacks, each with up to eight plug-ins per rack, by fitting the DiGiCo SoundGrid DMI card linked to external SoundGrid or DiGiGrid servers, giving a total of 128 additional I/O.
- 48 x Input flex-channels Mono/Stereo (equivalent of 96 DSP channels)
- 46 busses: 16 x flexi-busses Mono/Stereo (equivalent of 32 DSP busses), Stereo Master (2), Solo busses (2 stereo, 4 total), and 10 x 8 Matrix (8)
- 10 x Control Groups
- 1 x Compressor per channel and buss
- 1 x Gate per channel and buss (switchable to ducker, or compressor with side chain access)
- 16 x assignable 32 band Graphic EQs
- 8 x FX engines (reverbs, delays, w/modulation and enhancer)
- 4 x assignable DiGiTuBes
- 4 x assignable Multiband Compressors
- 4 x assignable Dynamic EQ?s
- User definable Macros
- An extremely high power headphone amplifier with 1/4 inch and mini jack socket
- 96kHz as standard
- 24 mic/line inputs
- 12 analogue outs
- 2 AES/EBU I/O (mono)
- Word Clock I/O
- 1 GPI and 1 GPO
- DVI out (for an external monitor)
- 2 DMI Card slots (up to 64 I/O per slot)
- 2 Ethernet connections for Networking
- 2 x 24 segment master/solo meters
- Touch sensitive rotaries with integrated switch & HTL
- 2 x multi-touch screens
- 21 x touch sensitive moving faders
- 4 x layers of banks of 10 faders
- Customisable bank and channel layout
- Integrated USB2 Audio I/O interface for recording and playback of up to 48 channels
DiGiCo is a British company, founded in 2002, that manufactures digital mixing consoles targeted for live audio mixing applications.DiGiCo's most current console lineup comprises the SD-Series of consoles, powered by Stealth Digital Processing.
Pioneered with their flagship SD7, Stealth Digital Processing describes DiGiCo's first use of a single large scale FPGA for audio processing. Combined with Tiger SHARC DSP chips for effects processing and control, this new technology allows an entire audio engine to occupy only a single PCB.
The SD7 continues to be the flagship of the range, with consoles derived from it targeting other market areas and sizes of application. Currently the rest of the range comprises the SD5, SD10, SD8, SD9 and rack-mountable SD11, listed in order of size. T (Theatre) and B (Broadcast) software is also available for selected consoles.
The use of a flexible FPGA processing engine allows dedicated software to be written, to further refine the consoles features and operation for specific applications. The SD7, SD10 and SD9 are available with the optional theatre upgrade package, with the SD7, SD5, SD10, SD9 and SD11 having the option of a broadcast package.
Legacy DiGiCo consoles include the D1 and D5 Live platforms, as well as the D5T theatre console and DS00 studio production and broadcast console. The D-Series of consoles used a modular DSP engine, combining multiple SHARC DSP chips to form a large scale audio engine, still the method by which virtually all digital console manufacturers design their products.
Efficiency Rating: Level of sound output measured at a prescribed distance with a standard input power. Efficiency rating standard is 1 watt (2.83V at 8 ohms) at 1 meter over a specified frequency range and is measured in decibels.
Equalization: Loosely, any type of relative frequency adjustment. Specifically, the process of changing the frequency balance of an electrical signal to alter the acoustical output.
Equalizer: A component designed to alter the frequency balance of an audio signal. Equalizers may be graphic, parametric, or a combination of both.
Fade: A gradual increase in audio, i.e. a fade-up, or a gradual decrease in audio, i.e. a fade-down.
Feedback: The transmission of current or voltage from the output of a device back to the input, where it interacts with the input signal to modify operation of the device. Feedback is positive when it’s in phase with the input and negative when it's out of phase.
FM: Frequency Modulated.
Frequency: The number of cycles (vibrations) per second. In audio, audible frequencies commonly range from 20 to 20,000 cycles per second (Hz). In video, frequency is used to define the image resolution. Low-frequency video images depict large objects or images. Higher frequencies depict smaller objects (finer details.
Frequency Response: A measure of what frequencies can be reproduced and how accurately they are reproduced. A measurement of 20 to 20,000 Hz, 3dB means those frequencies between 20 and 20,000 Hz can be reproduced no more than 3 dB above or below a reference frequency level.
Full-Range: A speaker designed to reproduce the full range (20 Hz to 20 kHz) of audio frequencies.
Gain: Increase in level or amplitude.
Gooseneck: This refers to a microphone with a flexible neck that is most frequently attached to a podium or lectern. It is designed to allow the speaker to raise or lower the microphone to a suitable height.
Graphic Equalizer: A type of equalizer with sliding controls that creates a pattern representing a graph of the frequency-response changes. Raising sliders boosts the affected frequencies lowering sliders cuts (attenuates) the affected frequencies.
HDCP: High-Bandwidth Digital Content Protection. Created by Intel, HDCP is used with HDTV signals over DVI and HDMI connections and on D-Theater D-VHS recordings to prevent unauthorized duplication of copyright material.
HDR: Hard-Drive Recorder. Device that uses a computer hard drive to store compressed digital audio and video signals.
High Pass: A filter that passes high frequencies, and attenuates low frequencies. Same as low cut.
Hz: Hertz or cycles per second. Something that repeats a cycle once each second moves at a rate of 1 Hz.
Incue/Inq/In-Point: These words all refer to the initial few seconds of audio signifying the beginning of the production.
Integrated Amplifier: A combination preamp and amplifier.
Impedance: A measure of the impediment to the flow of alternating current, measured in ohms at a given frequency. Larger numbers mean higher resistance to current flow.
KHz: Kilohertz or one thousand Hz.
Lavaliere: A small microphone that attaches to clothing, allowing the speaker to have a hands-free presentation.
Line Array: A group of speakers that have been arrayed or ” built up” in the vertical or horizontal plane, which allow for a highly consistent sound field. A Line Array is perfect for medium to large audiences.
Line-Level (Low-Level): A level of electrical signals too low to make the average speaker move sufficiently. Amplifiers receive line-level signals and amplify them to speaker level.
lockout: The final words of a segment used to signify the production’s conclusion.
Low Pass: A filter that lets low frequencies go through but doesn’t let high frequencies go through. Same as high cut.
MHz: Megahertz, or 1 million Hz.
Midbass: The middle of the bass part of the frequency range, from approximately 50 to 100 Hz (upper bass would be from 100 to 200 Hz). Also used as a term for loudspeaker drivers designed to reproduce both bass and midrange frequencies.
Midrange: The middle of the audio frequency range. Also used as a term for loudspeaker drivers designed to reproduce this range.
Mixer: This is the unit in which audio signals are directed from. A mixer provides for both mic and line input combinations while allowing you to control one or more outputs.
MLP: Meridian Lossless Packing. Encoding format that is able to completely reconstruct the original signal at the receiving end. No information is lost or discarded, regardless of how trivial it might be. Used to encode six channels of high-resolution audio on DVD-A.
Mono: Monophonic sound. One channel.
MP3: MPEG-1 Audio Layer-3. Compression scheme used to transfer audio files via the Internet and store in portable players and digital audio servers.
Natural Sound (NATS): The nonverbal audio that occurs in a non-studio setting. NATS can be used to help characterize the setting.
Noise: An unwanted portion of a signal such as hiss, hum, whine, static, or buzzing.
Nonlinear Editing: Digital audio systems that allow for clips to be extracted without affecting the master recording.